Lycan
C#, Unity3D.
This was a large group project, with a scope specifically to push our limits as a group. In the day time, humans throw potions to cure the werewolves and set traps in preparation for the night. In the night, werewolves bite the humans to convert them, and use a scent ability to find sneaky humans.
This was our first time working on a project with more than four people. With eleven people, it was difficult to decide on a game concept that sounded fun, play test a prototype, and all agree to make certain changes to improve it. Then, we had to split up jobs in a way that everyone would satisfy everyone and get everything done. While we were coding it, we continued play testing and making changes. Some changes required significant parts of code to be rewritten, but it was for the better of the game.
I worked on the game engine, doing things like slowing movement in the water, doing character physics, particle effects, human's traps, the sound engine, sound timing, and fixed various bugs.