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  • Deprecated function: Required parameter $options follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $name follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $options follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $name follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $file in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $entity in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $values in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $view_mode in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $form_state follows optional parameter $input in require_once() (line 12 of /home/koryvgps/public_html/sites/all/modules/media/media.module).

Lycan

C#, Unity3D.
This was a large group project, with a scope specifically to push our limits as a group. In the day time, humans throw potions to cure the werewolves and set traps in preparation for the night. In the night, werewolves bite the humans to convert them, and use a scent ability to find sneaky humans.

This was our first time working on a project with more than four people. With eleven people, it was difficult to decide on a game concept that sounded fun, play test a prototype, and all agree to make certain changes to improve it. Then, we had to split up jobs in a way that everyone would satisfy everyone and get everything done. While we were coding it, we continued play testing and making changes. Some changes required significant parts of code to be rewritten, but it was for the better of the game.

I worked on the game engine, doing things like slowing movement in the water, doing character physics, particle effects, human's traps, the sound engine, sound timing, and fixed various bugs.

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