DarkMaze
C#, Unity3D.
For the first annual Utah Indie Game Jam, the theme was darkness. As a four person group, we designed and created this game in 48 hours. We focused on designing a game that would be a fun game on virtually any platform. Because of that, we won first place in the Game Design category. While coding the game, we focused on re-usability, so we can create more levels, modify existing ones, or change game mechanics easily.
Designing the game was probably the hardest part of this project. We wanted something fun and ambitious, but we had a significant time limit. We had a theme, so we started with some direction, but "darkness" can be interpreted in so many ways, it was hard to pick something we liked. We did a lot of brainstorming on a whiteboard, and slowly narrowed it down to a game that we could do in the time limit. It was difficult, and we put more time into it than other groups, but it paid off.
Since this was a 48 hour project, group roles weren't very well defined. I worked on at least controls, lighting, collision, level design, physics, sound, and menus.