Error message

  • Deprecated function: Required parameter $options follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $name follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $options follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $name follows optional parameter $data in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $file in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $entity in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $values in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $entity_type follows optional parameter $view_mode in require_once() (line 342 of /home/koryvgps/public_html/includes/module.inc).
  • Deprecated function: Required parameter $form_state follows optional parameter $input in require_once() (line 12 of /home/koryvgps/public_html/sites/all/modules/media/media.module).

3D Geometry Wars

C#, XNA.
This was a single player in XNA. The goal is to kill all of the enemy spawners. There's a series of forcefields that dissipate when you kill all the spawners outside of them. As you get closer to the center, there are more spawners, but they're closer together.

My role in the group was to do collision detection, weapons, and the component/entity system.